AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Georgia in Q4 2021
A look at the performance of the top 5 boxing game apps on a unified platform in Georgia during Q4 2021, including trends in downloads and revenue.
The fourth quarter of 2021 saw a variety of trends for the top 5 boxing game applications in Georgia. Here's a detailed look at their performance based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in both revenue and downloads. Weekly revenue saw peaks and troughs, starting at $40 at the end of September and dipping to $22 by the end of November before rising to $45 at the end of December. Downloads also varied, starting at 621 at the end of September, dropping to 325 in early November, and then peaking at 805 in early December.
Slap Kings by Lion Studios showed a more consistent performance. Weekly revenue started at $26 and gradually increased, reaching $38 by the end of December. Downloads followed an upward trajectory from 621 at the end of September, peaking at 939 in the final week of December.
WWE Undefeated from nWay Inc. had a less stable performance. Weekly revenue fluctuated between $15 and $27, ending the year on a high note with $27. Downloads were relatively low, starting at 54 in late September but dropping significantly and only recovering to 26 by the end of December.
Boxing Star: Real Boxing Fight by THUMBAGE saw varied performance in revenue and downloads. Revenue peaked at $37 in late October but generally hovered around $15 to $28 for most of the quarter. Downloads started at 142 at the end of September and showed a slight increase, ending at 125 in the last week of December.
Lastly, Wrestling Empire by MDickie Limited had a steady but modest performance. Weekly revenue fluctuated between $5 and $23, while downloads remained low, peaking at 48 in the first and last weeks of the quarter.
For more insights into the performance metrics of these apps, visit Sensor Tower.